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Showing posts with label addiction. Show all posts
Showing posts with label addiction. Show all posts

Monday, January 29, 2018

Safe injection sites and the 'War on Drugs'

Heroin operation taken down in Delaware, May 2016
There has been a great deal of controversy in recent weeks here in my hometown of Philadelphia regarding a proposal by some local politicians to open so-called safe injection sites.

The position of Mayor Jim Kenney and others is that such sites would help combat the exploding opioid crisis.

This would be accomplished by providing a safe place for drug abusers, but also by providing them with counseling.

Kenney was quoted by Aubrey Whelan for Philly.com just last week:
“We don’t want dying on the street and we want to have a place to administer Narcan if necessary. We also want an opportunity to speak to people about their future and getting their lives straight. They can’t do that under a train bridge or on a train track.”
Almost immediately, various members of Philadelphia City Council tried to apply the brakes. Per a piece by Claudia Vargas and Holly Otterbein for Philly.com, those concerns were summed up by Councilwoman Maria Quiñones-Sánchez: “There’s no plan,” Sánchez said, adding that the city’s official presentation on the proposal looked “like an intern gave it to them.”

I have a number of problems with the idea. Concerns over exactly where any facilities would be located, issues involving liability for the city involving death and injuries at the facilities, and many others.

However, perhaps my biggest problem with the idea is even more basic and controversial. This is especially so coming from me, as I spent most of the last three decades as a Philadelphia Police Officer, Detective, and Sergeant. That included a decade in the Training Bureau teaching officers, supervisors, and commanders.

My biggest problem is that the city would be basically endorsing and supporting folks who are breaking the law. Possession and use of illicit drugs such as heroin is a crime. Addiction is not a valid defense.

Now that statement is factual, so my problem may not seem immediately apparent. Until I reveal why I feel that it is a problem. It's a problem because the city is supporting an illegal activity. But it is an activity that I do not believe should be illegal in the first place.

That's right - I do not support laws against the sale, possession, or consumption of narcotics. And if you do, I want to hear the reasons. The real reasons.

Those reasons cannot have to do with health concerns for the individuals involved in that usage, or their families, or for the community. Not unless you also support criminalizing the use of tobacco products and alcohol.

The cost of alcohol addiction to the U.S. economy has been estimated at nearly $250 billion annually. This includes lost productivity, health care expenses, law and other justice costs, and motor vehicle crashes.

More than 40% of that cost, over $100 billion, is drained from government. In other words, you and I pay for it with our taxes. Another $3.5 billion in costs is incurred by individual states, who of course also get their money from we the taxpayers.

Even with all of the education regarding tobacco abuse and the decline in its use over recent decades, its use remains the single largest preventable cause of disease and premature death in America today.


Saturday, January 27, 2018

Are your kids - or even you - becoming a screen addict?

Gaming and screen viewing habits may become addictive
Are you, or is someone you care about, an addict?

I'm not talking here about an addiction to some substance. Illicit drugs, prescription pain killers, alcohol.

I'm talking about something that many people in 21st century America, certainly among the younger generations, take part in as a daily activity - video gaming.

Jacob Passey with the New York Post has reported that at some point later this year the World Health Organization will come out with their 11th update to the International Classification of Diseases.

The ICD is a well-respected and referenced guidebook which describes a variety of diseases. It further notes causes, symptoms, and ramifications.

The Post reports that an early draft includes "Gaming Disorder", essentially an addiction to video gaming. The disorder includes a behavior pattern which "is of sufficient severity to result in significant impairment in personal, family, social, educational, occupational or other important areas of functioning."

In a look into the possibility of gaming addictions back in 2016, CNN interviewed Iowa State University psychologist Douglas Gentile. He stated: "The first study I began in 1999, to basically try to show video game addiction isn't a real thing, and it turns out I was wrong!"

Gentile went on to further describe the results of his research as follows:
"Even though different researchers across the world may define the problem somewhat differently, or ask different questions in different countries with differently aged kids, we find almost the same results across the world. The estimates perhaps vary somewhat, but they all seem to come out somewhere between about 4 and 10 percent: that's the amount of gamers I would classify as addicted."

The Post column stated that the American Psychiatric Association had considered the disorder for DSM-5, which was released five years ago. 

However, that latest edition of the Diagnostic and Statistical Manual of Mental Disorders did not include anything in regards to an Internet or gaming disorder, stating that more research was needed before formal inclusion.

It's not just kids who are developing potentially harmful habits where the modern information, communication, and entertainment tech is concerned. A piece for MarketWatch by Quentin Fottrell in December 2016 stated that "parents with tweens and teens (children aged eight to 18 years) spend over nine hours with screen media each day."

That may sound like a lot of hours. Surely you don't spend that amount of time in front of a screen? But consider your usage. 

Many spend time at work in front of a computer screen. Then add in time spent watching television. Factor in social networking on a laptop, home PC, and your phone. And there are parents also involved in video gaming. It all adds up.

Parents need to be concerned about the amount of time that their children spend watching television, on their phones with social media and other activities, and engaged with Internet gaming. Get them involved in activities outside the home, where they actually must learn to interact in person with peers and adults.

Of course, being a good example yourself goes a long way towards getting kids to buy in to your parenting. Make sure that you are spending time with other adults outside the home. And perhaps more importantly, that you are spending time with your family in both indoor and outdoor non-screen activities.

I'm not trying to tell anyone to unplug and give up gaming, or social media, or watching television. It was the ancient Roman playwright known as Terence who first wrote "moderation in all things." Some 2,000 years later, that saying applies well once again to the amount of time we spend in front of a screen.

Saturday, February 4, 2012

It's Hard to Dance With a Devil On Your Back

Florence Welch awoke one morning after a particularly long, hard night of partying and drinking way too much. This particular morning-after found her body exhausted, her mind a scramble, and her soul depressed.

She wasn't particularly happy about what she could remember about that previous night. At the time she thought she was having a good time, but she didn't think about the consequences.

That is always going to be a problem, not realizing the fullness of the price that you are going to have to pay for the mistakes that you are willfully making right now in your life.

Florence Welch is a singer and a songwriter, and so the outlet that she chose to help her express and overcome her feelings that morning was to pen a song called "Shake It Out", one that she had her band, 'Florence and the Machine', set to music and video.

The bible tells us that Satan was an angel in God's heavenly army. The single most beautiful and magnificent angel, he was known as Lucifer, the angel of light. There was something about him that stood out, and it was noticed by other angels as well. His ego grew so large that he eventually believed that he could take God's place, and so he rebelled against God.

Of course, he could not win, but you could not tell him that. In the end he was banished from heaven for eternity, along with a third of the angels. They had chosen to follow Satan in his folly.

Cast down to earth, they looked about at God's creation knowing how important this world was to the Almighty. In particular, Satan saw the man and woman who were particularly beloved by God.

Adam and Eve had been created in God's own image, and they dwelt in a garden paradise without a care. They had no idea of the danger that was now approaching. They didn't even know of the concept of danger or fear. How could they possibly have been prepared for the devil?

Wednesday, March 10, 2010

Corey Haim Should Have Just Said 'No'

Of all the truly great legacies left to us by the Presidency of Ronald Reagan, one of the truest, simplest, most enduring messages is the one that came from the campaign during those years of his wife, Nancy Reagan.

The validity and importance of her anti-drug campaign with the slogan "Just Say No" was brought home once again today with the overdose death of popular 1980's child movie star Corey Haim.

This death comes on the exact 22nd anniversary of the death of 1970's teen heart throb, musician Andy Gibb, the kid brother to the Bee Gees who also abused drugs. Haim was a child star and Gibb died during the very year that the First Lady was popularizing her vital message.

"Just Say No" is a simple slogan, and some of it's detractors have stated that it is not only simple, but that it is simplistic, even simple-minded. Of course these critics are always the same old liberal "I can do whatever I want with my body and who are you to tell me different" crowd. Funny thing is, when the Haim's and the Gibb's die of their excess, these folks are never heard from.